National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
GLSL Based Engine
Šlesár, Michal ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Creating a graphical application running on a GPU typically involves configuring the GPU, creating and configuring the required objects, and then implementing the application's behavior itself. The aim of this work is to create a tool that would automate this configuration using the OpenGL application interface. As a result, the user would not have to waste time configuring and could quickly create and prototype graphics applications. In addition, the created tool adds new functionality to the application that is not native or supported on the GPU, such as working with a mouse and keyboard.
A Tool for Creating Log Message Patterns
Hanus, Igor ; Janoušek, Vladimír (referee) ; Smrčka, Aleš (advisor)
Cieľom práce je vyvtorenie prenositeľnej webovej aplikácie na spracovanie logov pomocou kombinácie Grok vzorova a regulárnych výrazov, za účelom vytvorenia vzoru pre jednotlivé záznamy logu s možnosťou exportovania do YAML formátu, ktorý je spracovateľný nástrojom Plogchecker. Aplikácia bola implementovaná pomocou JavaScript knižnice React použitím jazyka TypeScript. Spracovanie jednotlivých regulárnych výrazov je riešené pomocou knižnice Oniguruma, ktorá je integrovaná do aplikácie pomocou WebAssembly. Dôvodom použitia Oniguruma knižnice bola nekompatibilita medzi prekladačmi regulárnych výrazov definovanými štandardom ECMAScript a prekladačmi, ktoré sú využívané pre preklad Grok výrazov. Realizacia aplikácie bola podrobená automatizovaným testom a užívateľským testom, s opravou zistených nálezov.
GLSL Based Engine
Šlesár, Michal ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Creating a graphical application running on a GPU typically involves configuring the GPU, creating and configuring the required objects, and then implementing the application's behavior itself. The aim of this work is to create a tool that would automate this configuration using the OpenGL application interface. As a result, the user would not have to waste time configuring and could quickly create and prototype graphics applications. In addition, the created tool adds new functionality to the application that is not native or supported on the GPU, such as working with a mouse and keyboard.

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